﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace Battle
{
    public class FsmContext
    {
        Fsm fsm = null;
         
        public Fsm Fsm
        {
            get { return fsm; }
        }

        public FsmContext(Fsm fsm)
        {
            this.fsm = fsm;
        }

        public Actor Actor { get; set; }

        public Behaviour Behaviour {get; set;}

        public float Delta { get; set; }


		public List<Node> path = new List<Node>();
    }
}
